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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Suitonia wrote: A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked h...
- by Tex Raynor - at 2015.11.23 20:03:10
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2. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
iwannadig wrote: New probe scanner map does not highlight current (double-clicked) signature like an old one. Also, when I set map filter to 'My fleet members' I can barely see solar systems where they are located. These systems are highlighte...
- by Tex Raynor - at 2015.11.12 23:45:23
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3. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
marly cortez wrote: Tex Raynor wrote: Ed Bever wrote: I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro'...
- by Tex Raynor - at 2015.11.12 23:40:42
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4. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
Reporting that the latest patch def made the new probing interface much smoother for me. I no longer need to use a single account to get FPS on-par with the old one.
- by Tex Raynor - at 2015.11.10 05:33:10
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5. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
Ed Bever wrote: I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro's, unless they invest PLEX into the game, wi...
- by Tex Raynor - at 2015.11.10 05:27:41
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6. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Niriel Greez wrote: Cearain wrote: Niriel There is no doubt that ogb are breaking eve. But the buff to large neuts is a good thing. Battleships needed some love. That little frigate buzzing around with links can't permanently hold a battl...
- by Tex Raynor - at 2015.11.10 05:25:22
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7. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
CCP Habakuk wrote: Tex Raynor wrote: Other issues which i am sure others have pointed out: - Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game ...
- by Tex Raynor - at 2015.11.09 01:41:44
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8. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Can't wait to see the final iteration! This might be slightly off-topic concerning the changes, but since neuts/nos are getting a balance pass I think this might be the right thread. More so than other mods which come in different sizes, a lot o...
- by Tex Raynor - at 2015.11.08 15:25:47
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9. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
I miss the checkbox "use overview settings" on directional scanner. I must now scroll up/down the list to chose "all" if I want to stop using a filter. It is quite useful once your start reducing the angle on the directional scanner as i keep my 3...
- by Tex Raynor - at 2015.11.08 12:56:26
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10. Superior Sleeper Cache - in Missions & Complexes [original thread]
Anyone know how much EHP is required to survive the plasma chambers explosion without shielding yourself using the rejuvenation thing?
- by Tex Raynor - at 2015.11.08 12:43:30
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11. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
Other issues which i am sure others have pointed out: - Speed-o-meter freezes (possibly related to cloaking...?) - Capacitor freezes or goes dark as if empty *These last two require relaunching the game to fix - Probe scanner does not reload pro...
- by Tex Raynor - at 2015.11.08 11:50:05
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12. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
Sup guys, reporting I experienced issues with the Superior Sleeper Cache today. I submitted a petition earlier (should be the latest one on this account) detailing as much as I could. I can add here that I did end up completing all the cans in r...
- by Tex Raynor - at 2015.11.08 11:42:01
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13. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
To keep attribute choice relevant, sp should probably stay in their respective categories. This would also prevent a character from training some perception/willpower max speed only to relocated the sp into say, charisma related skills. Other th...
- by Tex Raynor - at 2015.10.16 10:15:47
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14. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Uber Pie wrote: Buying SP for ISK/PLEX/Cash is already taking place at the character bazaar, so let's not hide our heads in the sand and pretend it's not taking place already. Two comments from my end to limit abuse: A max limit of SP inj...
- by Tex Raynor - at 2015.10.16 09:51:44
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15. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Love it. I suggest considering placing a cap, say around 150 or 200 mil sp, at which point sp cannot be injected. Otherwise one could technically purchase his way all up to maximum skillpoints - not sure if I am ok with that.
- by Tex Raynor - at 2015.10.16 09:45:46
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16. Small change to Ship maintenance arrays - in Player Features and Ideas Discussion [original thread]
Was wondering that as well.
- by Tex Raynor - at 2015.02.04 21:33:53
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17. An explanation for why it's okay to give drone ships fewer slots - in Player Features and Ideas Discussion [original thread]
Agreed, but do not nerf my PVP/PVE boat. Everyone should instead train into Ishtars.
- by Tex Raynor - at 2015.02.02 21:20:22
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18. Linking Overheating and Structure Damage - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Can you explain why ships that have large sections of their EHP in hull such as the Taranis deserve to have such a heavy nerf? As to your "Hull tanking" quip, this would be a direct nerf to hull tankers, since ships that were al...
- by Tex Raynor - at 2015.02.02 20:48:51
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19. Linking Overheating and Structure Damage - in Player Features and Ideas Discussion [original thread]
Juan Mileghere wrote: Can you explain how this would in anyway be fun or help balance the game? Specific examples preferred to opinions or feels. - For one, it makes accidental module breaks less likely provided you a keeping an eye on your...
- by Tex Raynor - at 2015.02.02 17:32:25
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20. Linking Overheating and Structure Damage - in Player Features and Ideas Discussion [original thread]
Here's the idea: Make turning overheat on/off irrelevant from module cycle time but structure damage may cause modules to take additional damage. The on/off would follow the normal 1-second server ticks, allowing micro-managing heat damage to th...
- by Tex Raynor - at 2015.02.02 08:17:54
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